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Multiplayer matchmaking algorithm

170 1 year ago
By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Game Development Stack Exchange is a question and answer site for professional and independent game developers. It only takes a minute to sign up. I'm building a game in which there are tournaments. During the tournaments we want players to play against each other in an efficient way.
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P2P matchmaking solution for online games

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Matchmaking (video games) - Wikipedia

This feature is currently in public preview. It is provided to give you an early look at an upcoming feature, and to allow you to provide feedback while it is still in development. The new PlayFab Matchmaking feature provides a great way to build matchmaking into your game and offers a simple, yet powerful system to help your users find each other. This marks the first time the firmly established technology of Xbox Live matchmaking has been available outside of the Xbox Live ecosystem, and it will be available to you everywhere via PlayFab. When an individual or group wants to enter a match, your title submits a request to the matchmaking service. Once the request is made, the service will hold on to the request and try to match it with other requests.
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This service is more advanced with JavaScript available, learn more at http: Peer-to-Peer Networking and Applications. Matchmaking players is an important problem in online multiplayer games. Existing solutions employ client-server architecture, which induces several problems. Those range from additional costs associated with infrastructure maintenance to inability to play the game once servers become unavailabe due to being under Denial of Service attack or being shut down after earning enough profit.
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By using our site, you acknowledge that you have read and understand our Cookie Policy , Privacy Policy , and our Terms of Service. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. If I have a game that's match-making 1v1 type game and you open your phone's app, select "play" and it finds an opponent for you, what's the best way to go about this? What happens if the first user closes the app while they were waiting to paid up because they got bored and left, the server value would stay as "Yes" because I can't switch it to NO because the app is closed. So this won't work.

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